(If not at that tech level then can use whatever other buildings are useful to empire at the moment). "United Fleet Shipset" in formationReximus Jan 11, 2022 @ 9:46pm. 3. #3. Besides that, the only things worth counter building is just Fallen / Awakened Empires, and the end game Crisis. Sort by:Stellaris, the Sci-Fi 4X space strategy game on your mobile! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Dec 1, 2016 4. . Bozidar Radulovic. It was going to be epic. Fleet Academy: SHIP MODIFIER: as above. Since other AI. helican • Inward Perfection • 5 yr. The ship_starting_experience_add modifier does not work in anything except from the Mega Shipyard or the Fleet Academy. Fleet power and pirates. Shipyard starbase (usually only need 1). DON'T put Shipyards in black hole systems "for easy science" - it needs all 4 building slots (crew quarters + fleet academy + titan yards + colossus yards), so you can't waste a slot on observatory. This guide assumes you own all the DLC. 1 with hangar picket (VS rocket/hangar) 1 with only missiles swarmer missiles. This fleet composition assumes you are playing against the AI. The ideal setup to defend is a chokepoint, outfitted with a gateway and a bunch of. The most important thing to do is get your weapon technologies upgraded. Reply. Harvest your homeworld's resources to make the ultimate weapon. Between 2-4x your score. Space warfare. Not necessarily it seems. Second: Name the fleets in order, not by when they were made, but by their admiral. I want to reinforce from a different station that has many shipyards and a Fleet Academy. If the enemy has no flak/pd on either their corvettes or destroyers, feel free to run some missiles on your own screeners. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. If corvette spamming, you only need 1-3. • 4 yr. For the crisis x25 games I go for 18 fleets plus fed. I then go to the fleet manager and build out the rest of the ships to be the escorts. 16. Reply More posts you may like. 6 is if you retrofit a ship design with an upgraded type, reinforce your fleet with the new upgraded ships (where the current fleet still has the older models) and then choose to upgrade the fleet with a mix of old and new types. To be able to inflict damage your fleet strength would need to exceed a % of the planets defense value. A black hole is hard to jump from so a hyperlane registrar and coms jamer will help your ships overcome the 50% penalty and further trap enemy fleets in combat so they can. Members Online •. Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense armyDo fleet academy effects stack? : r/StellarisOnConsole. ago. several FTL inhibitors : to prevent enemy fleets from just flying through the system to the rest of your empire. There is a button there to set the system as forbidden for your guys. I made sure I was at peace, parked my fleets at starbases, spent time designing to. 03 (%) Devastation and . The only way I seem to be able to build a strong fleet is to have happy people. This mod should always be located towards the bottom of your mod load order. 2. Anchorage starbases. 5k fight a fleet strength of 10k. All starbase bonuses aren't being applied. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. Here are our Stellaris tips to help you out. Features: Play as a Planetless Nation. 花费:100360. 3 Army damage a day. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. AI fleet, by the end of the battle, dropped to 4k, mine dropped to 900 and it randomly disappeared. Stellaris. Hover with the mouse over the credits/mineral icon in the top left corner to get a list telling you what your income and maintenance costs are or just click on it (just for credits). Combined with mechanist, this means very good pop growth from robot assembly and a headstart towards droids, and one tech less to research. To reach this rank your ship would need to be in battle for 9900days, equal to 27. Originally a maritime branch, it transitioned to purely space-based operations in the early decades of the Union, as part of a vast military restructuring program. r/Stellaris. Today I am reviewing Fleet combat in the upcoming 3. 3. Excess armies are initially placed in a reserve area behind the frontline and replace any. A. Types of Ships. pisautave • 2 yr. 015 damage per day to a single army… practically speaking: nothing. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. 2. You understand trade hubs correctly. Towards the midgame you'll start leaning towards torps. Necrophage, this is just apart of the origin. You need to always be prepared for war and constantly increase the limit of your fleet. In terms of singleplayer, a composition of 80% artillery battleship and 20% carrier battleship will usually do the trick just fine, optionally with a titan (in which case, keep your carrier battleships in a separate fleet). 28 Badges. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage. The Fleet’s “Bombardment Stance” will Modify this further. ago. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. ; About Stellaris Wiki; Mobile view Starbase#Fleet Academy. but you have to look at. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. Tier 3 Scholarium subjects can construct Arctrellis science ships, which penalize all enemy ships with AI combat computers in the same system with −25% to Accuracy, Fire Rate, and Ship Speed. 3. Absolute maximum fleet capacity is 260 if you have Apocalypse DLC, 250 if not. Menu. The goal is for your corvettes to evasion tank the enemy fleet while your BBs do the killing from a distance. HFY Field Marshal. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. 2. . Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. 6. Stellaris. Anchorages are a major source of naval capacity. My Creation. ) The best early-game fleet compositions and what weapons belong on them. 200+ fleet cap (Max) = . However, when I tested 26 fleets of only a single corvette each, the fps went down to 26 from a constant 60. I'm playing on Normal Aggression, Normal Difficulty, Medium Galaxy, 4 arm spiral. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 82 votes, 13 comments. The best possible ship in the game is a Destroyer with maxed out evasion, but getting that is dependent on RNG luck with galaxy generation, like getting Enigmatic Encoder, Brain Slugs, and so on. Period". 3 Army damage a day. ago. Cleveland Leader Class:Admiral Experts in kinetic weapons, skilled in line warfare with large numbers of cruisers, are keen to dump large amounts of ammunition in a short period of time. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. So you need a : a planetary shield generator : to reduce the effects of bombardment. Lana May 25, 2018 @ 3:20pm. Steam Workshop. It's because of the Fleet Academy. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4. United Fleet shipset: Choose the our ship models for the shipgirl! Also the United Fleet Crisis will be replaced with these cool models. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. Choose Mega Shipyard. This means that there's a 67% chance of the shot connecting and doing damage. I spent a few hours last night searching around the sub and only found info I believe to be outdated or just didn't work for me. Always make your own if you can help it. Early on in game, take a few of those ecconomy upgrades that give like 10%more credits or minerals. Keep in mind that fleets stationed at starbases with anchorages have 25% less upkeep. Add 2~8 T2 midrange spread out weapons. This Mod Adds Military Faction to the Stellaris Game. Stellaris Infinite Legacy is the first of Academy Games’ series of Infinite Legacy titles. Whenever I play in Stellaris I am always dwarfed by everyone else in terms of fleet power. Select the built structure -> click the button marked "Upgrade". Stellaris already has an identity problem between being macro focused but then having ANNOYING low-payoff micro elements. with the origin is amazing. This fleet composition assumes you are playing against the AI. If you rely on the bastion for defense for the latter half of the. Yea my 5. Thank you so much. ago. They need the effect of the naval academy/battle simulator in normal shipyard bases, at least the mega shipyard does and if they don't they shouldn't handle reinforcement requests. Feb 14, 2021; Add bookmarkShips are produced in spaceport with Fleet Academy. A place to share content, ask questions and/or talk about the 4X grand strategy… Military Academy +20% Manpower from pops on planet. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. When you lie to the naval academy about your skills Humor Archived post. [district id] effect add_planet. This section of the Stellaris guide contains the most important information regarding army management and the availability of various types of military units. The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. To be fair, perhaps the intention of the Megashipyard is to replace your starbase shipyards entirely, thus making it so that your Megashipyard is your only source of new ships, allowing you to turn your other shipyards into anchorages or trade networks. Beyond that, the only ships ive had get to the higher. 369K subscribers in the Stellaris community. Missiles and disruptors have been buffed in 3. Description. Make room for 1 Titan with the tracking aura, other than that yes. I am aware that Stellaris has done their own shipyard, but I am not going to remove that one since it's an old version from 1. After some time, the Star Hold is finally destroyed. It will centre you on the fleet flying happily next to some worm forsaken Class M star, you zoom out, to end up in the same place you have started. I should be +300 minerals each month, i. Add the Fleet Academy here to get the most value from that building on your new ships. Destroyers suddenly went from meh to that's the most PD per command point, papa need. So you will have 2 or 3 building slots empty on a citadel. This is still an issue as of Herbert 3. Stellaris Fleet Combat Alloy Cost Meta. #1. 3 first fleets include 6 titans each. To reach veteran your ships need to be in. In just one year, that's 3600 minerals conserved. Otherwise, go with lasers and let the dashers and PDs take down the shields for you. In early game weapons developement can be negelected a little. More systems, more planets. You get refunded the alloys for the ship components removed, and can quickly restore them if need. r/Stellaris. Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. The Fleet’s “Bombardment Stance” will Modify this further. Types of Ships. level 2. Learned my lesson when the enemy fleet simply flew past my starbase one time, and continued to cruise through my inner systems. The best quality advisor voice mod in all of Stellaris, each voice has hired the original CV to record specifically to begin the journey of Gunstar with the four shipgirls!During peacetime, the battle fleet needs to be based at an anchorage somewhere with reduced upkeep. 7. Anchorage starbases. Struggling with fleet. 0, lateral distance between ships in the fleet FLEET_BASE_FORMATION_DIV = 6 # 10, the number of rows in the fleet FLEET_FORMATION_CIRCLE_SHIPS_PER_LAYER_MULT = 11 # 4, the base number of defense platforms surrounding the starbase in each circle ( the number of defense. 6 update. This gateway connects to all my shipyards and a few other systems. Crew Training Center +6 Manpower Upkeep 4 Credits and 1 Consumer Good; Fleet Academy +2 Manpower; There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of manpower back. A mix of game understanding and luck. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. If you want a single cohesive doom stack, grab every fleet you want attached, and order them to follow the slowest fleet division. Edit 2: I found a bug that Defender of the Galaxy perk doesn't give bonus to strike crafts. Add Crew Quarters so you can cheaply base your fleets here. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. Thanks for the tip! the 'b' key is the quick hotkey to dock up a ship at the nearest dock. how does this work? does it give ships built from the station that has the module those bonus's?Honestly stellaris has one of the WORST multitasking and micromanagement systems in any game I have ever played. . Archived post. Bigger populations push out borders more- allowing more resources to be mined. Load save, watch fleet spin around in the Biham system. The Enigmatic Fortress is one of the most dangerous Guardians in Stellaris, and players will need a seriously powerful Fleet to take it down. Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. Pops in stellaris are an abstraction, but an interstellar nation would have billions of citizens. Between 1/2 and 2x your score. 维护费:2. Winning battles across the stars is about adapting to the enemy's. I've put about 100-150 hours into the game but have been slacking. Content is available under Attribution-ShareAlike 3. The AI, in the early game, likes to run picket defense corvettes. I’d love to see a new type of ship in stellaris, we have corvettes, destroyers, cruisers, battleships, Titans, but I feel we could have something between corvettes. The picture is an example of a fleet of a 5+ hours game: I have colonized 2 planets, have 3 space stations, and 3k+ energy and n+30 minerals. You are a lifesaver. It would have Crew Quarters, Fleet Academy, Titan Assembly and Collossus Assembly in its building slots. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. This guide will aim to teach you basic information that isn't readily apparent. What the hell. 82 votes, 13 comments. Join. Stellaris is a sci-fi grand strategy game set 200 years into the future. Why pressing Q, at times zoom you in to the planet level/fleet level in a grand strategy game. Fleet reinforcement taking ages. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4 health would be perfectly balanced. 9. And you can't have several fleet academies on a single spaceport. Engineering Bay and Crew Quarters, though I forget which does which. It's a great mode for Stellaris. Legacy Wikis. As for how the AI reacts based on Fleet Power, it will only go on the offensive during a war when the sum of all their fleets' Fleet Power is 1. 20 fleet cap (earliest fleet cap) = 0. Stellaris Wiki Active Wikis. The door leads into a room called “ Armaments of the On e” and can be unlocked with. (The exact numbers I think got changed in a couple of patches so I don’t recall precisely but that’s the gist of it. I don't mean they disappeared into FTL and gave me the "Missing in action" notification, I mean they just. ship_windup_mult = 4. Fleet academy for retired fleet admiral and the exp buff to your ships. Unlock Fleet Supremacy Edict, Enable it, build ship at Shipyard without Fleet Academy, check XP, see it has 0/100 XP. Yes, they do. Select the built structure -> click the button marked "Upgrade". Always. I continue building up a large fleet aaaaand theirs arrives and it's 500 fleet-power like in 2210. Edit: Added C2 loadout test in the linked album. * Optimized elements for leader upkeep and age to fit localization better and avoid UI overlaps. Fleet Supremacy: 10 +100 Ship starting experience +10% Ship build speed +10% Diplomatic weight from fleet power +10% Ship upkeep Doctrine: Space Combat technology Our navy is the best means to project power. 015 damage per day to a single army… practically speaking: nothing. There isn't even a shift-click to build five ships at a time, or a clear queue button. By purchasing a damage buff from a Curator Enclave, 50k. The 3 ship system would be extremely easy to implement. 0 coins. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. You don't immediately get forced into a white peace upon reaching 100% war exhaustion. 1a) By having lots of territory with a ton of mineral/energy resources in them. A fleet surrounded confuses the AI creating a situation where ships in the surrounded fleet do not fire. When ordered to follow another fleet or a civilian ship the following fleet/ship loses that order after a hyperlane jump. 2. Stellaris is a game all about snowball - you spend resources on expanding production to make more resources, so “acquiring” more directly accelerates that process immensely. Carrier cruisers fitted with triple swarmer missiles and an AB will dominate everything in the early game. Which systems are allowed to contribute ships to this fleet. Ships are classified into civilian and military vessels,. ) If there are no fleets at the starport, it assigns the ships to a new fleet. Imo this is what Stellaris fortresses should be like. #3. For Destroyers, Cruisers, and Battleships, the fleet always jumped to the opposite side of the system and engaged the contingency at max distance (Sample) Ship CompositionInfinite Legacy. In dev's road map, they have plan to add a space political entity. You also have to go Psionic, get Dark Matter Thrusters from a Fallen Empire, and take the Subterfuge tradition. In this video I review Torpedo Cruisers + Strike Craft fleet combinations to form the Ultimate Fleet Meta. That one is of course more powerful than the vanilla one from Stellaris so if you are. 3. Then the rest of your fleets are battleships and titans with only your long range weaponry. 1A Game for Lisan: Belgium EU4 1. I never even reached the veteran rank as far as I know. The official. Make room for 1 Titan with the tracking aura, other than that yes. There are over a hundred iconic ships to collect. I’m running a blend of Human and Gurj gene warriors trained at the military academy on Fortress Mars, Murian psychic warriors from the. THEN. The fed fleet and titan fleet use the MS system starbase as their homebase. So, since I'm currently using. growth makes this trait, in general, meh. By Haider Khan 2023-06-07 2023-06-08 Share ShareStellaris Wiki Active Wikis. 1) The Fleet Academy in starbases gives "+100 Ship Starting Experience". Direct Download: Download. ; About Stellaris Wiki; Mobile viewStarbase#Fleet Academy. UltimateG94 • 4 yr. #2. New comments cannot be posted and votes cannot be cast. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. This can be on a bastion on a border with a potentially hostile empire, it could be in a system with a gateway, or a wormhole, or centrally placed to allow for flexibility of response. ago. FTL Inhibitors don't prevent you from moving into the systems they're in. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. . Please mark my post as the answer for the thread so that all other players in the same situation as you are, wil quickly find answer. But Fleet Power is a total. A fleet of 50+ corvettes, more if you can afford them. I'd like an option to set where a fleet reinforces from. I have seen this modifier used in other mods, I have found this is where the modifier does not work in the following areas. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Content is available under Attribution-ShareAlike 3. #2. Leaving the fleet stranded in a 1 star gap between empires waaaay out there. . - Naval capacity is supposed to be the maximum number of ships you may build. The AI, in the early game, likes to run picket defense corvettes. The Fallen Empires have 100-120k in fleet strength, plus limited defenses. . There's also a return button on top of the fleet menu. Then it just sits there, generating population and sending them back to your colonies if you have networked migration active once it fills up. Ship, Fleet, and Army Templates. Fleet Academy 100: 360: 2 +100 Ship Starting Experience Interstellar Fleet Traditions; Shipyard Gestalt Consciousness; For our newly recruited crews to be truly combat ready, they must have capable officers leading them. If corvette spamming, you only need 1-3. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. This mod was created with the intent to clean up the fleet formations. 72 build time, 260 minerals. I've got 7. Originally I thought you could create some templates and (optionally) assign fleets to them to help the management part (upgrading. However, a time may come where either from your initiative, or through one of your allies, you'll be in a state of war. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Got to late game and generally turning it up to 11 stat wise for minerals, rare resources, fleet/army/etc in prep for end game event and had a thought, what is the benefit to fleet cap, to have a Stronghold or Military Academy? Stronghold. Fleet 2: 200/200 (200 units) of 3 Small Plasma Cannon corvettes , precog computer, T4 engines/sensors, fleet academy. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. Is there a point in putting them in all stations, or do i only need one? An awakened empire is angry everyone has nice things and is claiming everyone's planets, and I need all the help I can get 😂. Apr 20, 2020; Add bookmark #2. In a perfect world, make one, Galactic Builders, start Matter Decompressor while simultaneously bringing up everything else e. Other fleets get assigned to 7 other shipyard bases across, 1-2 per base. "Sins of the Prophets: Stellaris" ship set in formation 4. 369K subscribers in the Stellaris community. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. nope. The 3 ship system would be extremely easy to implement. This page was last edited on 3 June 2018, at 14:56. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet *should* look like. My experience is that in the early game, starbases with hangar bays and/or gun batteries give very good defensive power for their alloy cost. Repeat until finished. SayoriTheRunt Jun 21, 2017 @ 9:01am. So if you have 100 command limit in a fleet it should be 50 frigate bombers, 20 destroyer brawlers, and 5 screen destroyers. Then, the built ships go up through the following tier system: Regular (0–100 XP): Starting ship, no bonuses. #1. 018. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. Features: Play as a Planetless Nation. It will tend to use your juggernaut (which does not have a fleet academy) and will not use the mega-shipyard unless it's the only shipyard in your. Try to balance out your researches, take a few research increases and resource increases early on. Download. PokeMageTech - ProNetNeutrality Aug 14 @ 5:39pm. Stellaris has an active defense concept. Due to this, we want 50 percent of our fleet, made up of gun corvettes, using a mix of laser and kinetic weaponry. how does this work? does it give ships built from the station that has the module those bonus's?The happiness effect is very powerful (even after being nerfed by Paradox). Also, oddly enough, when it did disappear, on. The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. What about the stars east or south-south-west of your current position, within your travel range?My rule of thumb is +500/ month for two megas and build my fleet. . This gateway connects to all my shipyards and a few other systems. Some event ships can be merged, like the gas cruiser or automated dreadnaught. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. Fleet quality is conveyed from hard tech, traditions, civics, and admirals. Examples include the basic (First Galactic Fleet), the arrogant (Stellar Fleet Primus), and the esoteric (Star Fleet I). Thank you all so much, you all gave my experience with Stellaris a +100 enjoyment bonus :D. If you’re going fanatic purifier or galactic emperor getting 2+ mil fleet power by end game start is def possible. Last edited by honta ; Apr 12, 2018 @ 7:45am. . 10% screen destroyers. There are buttons that may be clicked on in the PC/MAC version. Materialist - less straightforward than the 3 above but still good. And then every 20 days there is a small chance to increase the rate of. Heh had a simmilar thing happen, my fleet went of chasing an amoeba, and travelled half way around the 1000 star galaxy before all these alien races started making contact. Expand Your Fleet. Legacy Wikis. Engineering Bay: ORBIT MODIFIER: as above. research fleet cap. The fleets vanished. 6 Update] As fix 3. g. Your buildings should be located in certain. There are exceptions to certain comps. ) Redesigning a Ship Class in the Ship Designer. Put 28 of those in a single fleet and assign a decent admiral to lead it, and that should get you 150k or more fleet power. Due to my academic workload, I, unfortunately, never had the time to really "get good" at the game, always opting for AI to automatically create my ships for me etc. It's pretty infuriating. My thoughts on jobs so far: 1 ship builder job - specialist, providing around 10% ship build increase for that planet, stackable. Ship designs are more important than you may realize. 5k strength, my (AI) opponent has 6k? I'll lose almost every time, and lose big. Ag3nt49 Corporal. Fully anchorages, and the naval logistic building. Reply Caesitas • Technological Ascendancy • The first fleet composition we will discuss is a Corvette-based composition.